Download Advanced Topics in Artificial Intelligence: 2nd Advanced by Philippe Jorrand (auth.), Rolf T. Nossum (eds.) PDF

By Philippe Jorrand (auth.), Rolf T. Nossum (eds.)

This ebook provides an in-depth therapy of the newest ends up in a variety of center issues of AI. Its goal is to make on hand to scholars and practitioners lively in AI these leads to a sort compatible for those that are already trained concerning the fundamentals of AI. The therapy is in educational shape, and the cloth originates from the sequence of complex classes in AI which are usually provided via the ecu Coordinating Committee for AI. the subjects taken care of are studying platforms, making plans, computerized Deduction, Qualitative Reasoning, wisdom Engineering, normal Language realizing, and AI Programming. via analyzing this ebook the reader will achieve a clearer figuring out and higher viewpoint of a swiftly evolving field.

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Read Online or Download Advanced Topics in Artificial Intelligence: 2nd Advanced Course, ACAI '87 Oslo, Norway, July 28 – August 7, 1987 PDF

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Additional resources for Advanced Topics in Artificial Intelligence: 2nd Advanced Course, ACAI '87 Oslo, Norway, July 28 – August 7, 1987

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6 squares); AC 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base attack/grapple +3/+5; Atk longsword +5 melee (1d8+1/19–20) or javelin +4 ranged (1d6+1); Full Atk longsword +5 melee (1d8+1/19–20) or javelin +4 ranged (1d6+1); Space/Reach 5 ft/5 ft; SA none; SQ darkvision 60 ft; AL LE; SV: Fort +6, Ref +2, Will +0; Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Skills & Feats: Hide +3, Listen +4, Move Silently +3, Spot +4; Alertness, Power Attack Equipment & Treasure: Studded leather, light wooden shield, longsword, javelin (2), 2,300 sp (in tent) Hobgoblin warriors (8): Hobgoblin warrior 1; CR ½; Medium Humanoid (Goblinoid); HD 1d8+2 (6 hp); Init +1; Spd 30 ft.

Plot Event: Jim Oakenbough’s Warning If Jim learns that the Player Characters intend to go up to the mines (and he will find out, if they tell anyone in the village of their plans) then he will try to intercept them, with his cronies in tow and warn them not to. He will insist that the mines are too dangerous to enter, telling tales of zombie miners and angry ghosts guarding the last of the gold. He seems to be sincerely afraid, though this is of course part of his bluff (Jim’s Bluff skill modifier is +2 should the Player Characters attempt to oppose his Bluff check with a Sense Motive check).

These both require a Search check (DC 15) to locate. The metal badge depicts a bag of money and two crossed quills, with the word ‘Saragost’ below. A Knowledge (history) or Knowledge (nobility and royalty) check (DC 15) identifies this as the badge of an authorised tax collector. If the Player Characters retrieve the body and have it decently buried, which Father Bronson will be happy to help with, then the ghost of Marcus will be partially laid to rest but not completely. He will appear before the characters in the night, pointing sadly to his cut throat.

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