Download Drow Trilogy Book 1 - The Gathering Storm (d20 System) by A. Bott PDF

By A. Bott

The Saga Of The Drow Trilogy sequence from Mongoose Publishing is a compelling new crusade starring, as adversaries, essentially the most evil and but enduring delusion races - the nefarious darkish elves. no longer for over a iteration has the phobia and fascination of gaming’s so much iconic antagonists been so available to the GMs epic crusade arsenal. Saga Of The Drow is a whole crusade - no GM paintings is needed – taking characters from 1st to thirtieth point throughout this robust trilogy. The Drow conflict booklet I: the collection typhoon attracts players into an extreme conflict among mild, darkish and the opportunistic, enjoyable the fundamental gaming requirement of a lovely and mythical ongoing crusade. the 1st of the trilogy, this 256 web page e-book is packed packed with details on those such a lot evil of creatures, and will be used both as a stand by myself booklet or as a part of the broader set. Written by means of the gaming industry’s such a lot insightful authority at the Drow, Adrian Bott, The Saga Of The Drow is bound to be some of the most explosive crusade reviews on hand for the D20 Roleplaying online game.

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6 squares); AC 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base attack/grapple +3/+5; Atk longsword +5 melee (1d8+1/19–20) or javelin +4 ranged (1d6+1); Full Atk longsword +5 melee (1d8+1/19–20) or javelin +4 ranged (1d6+1); Space/Reach 5 ft/5 ft; SA none; SQ darkvision 60 ft; AL LE; SV: Fort +6, Ref +2, Will +0; Str 13, Dex 13, Con 14, Int 10, Wis 9, Cha 8 Skills & Feats: Hide +3, Listen +4, Move Silently +3, Spot +4; Alertness, Power Attack Equipment & Treasure: Studded leather, light wooden shield, longsword, javelin (2), 2,300 sp (in tent) Hobgoblin warriors (8): Hobgoblin warrior 1; CR ½; Medium Humanoid (Goblinoid); HD 1d8+2 (6 hp); Init +1; Spd 30 ft.

Plot Event: Jim Oakenbough’s Warning If Jim learns that the Player Characters intend to go up to the mines (and he will find out, if they tell anyone in the village of their plans) then he will try to intercept them, with his cronies in tow and warn them not to. He will insist that the mines are too dangerous to enter, telling tales of zombie miners and angry ghosts guarding the last of the gold. He seems to be sincerely afraid, though this is of course part of his bluff (Jim’s Bluff skill modifier is +2 should the Player Characters attempt to oppose his Bluff check with a Sense Motive check).

These both require a Search check (DC 15) to locate. The metal badge depicts a bag of money and two crossed quills, with the word ‘Saragost’ below. A Knowledge (history) or Knowledge (nobility and royalty) check (DC 15) identifies this as the badge of an authorised tax collector. If the Player Characters retrieve the body and have it decently buried, which Father Bronson will be happy to help with, then the ghost of Marcus will be partially laid to rest but not completely. He will appear before the characters in the night, pointing sadly to his cut throat.

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